GTA 5 Bigfoot: The Sasquatch Easter Egg, Explained
Every confirmed Bigfoot sighting in GTA 5, from the thermal-scope cameo in "Predator" to the secret "The Last One" mission and the golden Peyote that lets you play as Sasquatch.

Grand Theft Auto V hides one of the series' oldest running jokes in the pine forests of Blaine County: Bigfoot. Unlike most GTA myths, this one is not a rumor players pieced together from pixelated shadows - Rockstar built an entire secret storyline around it, complete with a hidden mission, a costume reveal, and a way to actually play as the creature. Here is everything confirmed about the Sasquatch easter egg, sourced from the mission scripts and community datamining that has been verified in-game for over a decade.
The essentials:
- Bigfoot first appears as a heat signature during the story mission "Predator", visible only through a thermal scope.
- A dedicated secret mission, "The Last One", reveals what is really going on - and it is not a monster.
- Reaching 100% completion and collecting all 27 regular Peyote plants unlocks weekly "golden" Peyote plants.
- Eating seven golden Peyote plants lets you play as Bigfoot and triggers a hidden boss fight against "The Beast".
- The whole gag is a direct callback to the original Bigfoot legend from Grand Theft Auto: San Andreas.
Where the joke started: San Andreas
Rockstar's Bigfoot obsession did not begin with GTA V. In 2004's Grand Theft Auto: San Andreas, players who dug through the game files found unused Bigfoot models and cut audio lines, which spiraled into one of gaming's most persistent urban legends: that Sasquatch was walking around in the game's forests if you knew where to look. Rockstar never confirmed a working in-game encounter, and most "sightings" were later traced back to mods, hoaxes, or simple pareidolia in the game's foliage.
GTA V's writers clearly knew about the myth their own studio had created two console generations earlier, and decided to answer it directly - by giving players a real Bigfoot, then immediately revealing the joke. It is the same self-aware humor Rockstar uses across its full catalogue of GTA 5 easter eggs, most of which exist purely to reward players who go looking for them.
First sighting: the "Predator" mission
The first confirmed appearance happens during Michael's story mission "Predator". Michael is sent into the Chiliad Mountain State Wilderness at night to track down the O'Neil brothers using a sniper rifle fitted with a thermal scope. While scanning the treeline for the mission's actual targets, players who linger on the heat-vision view can spot a tall, upright, humanoid heat signature standing among the trees - distinct from the four-legged heat blobs of deer and other wildlife nearby.
Shooting at the shape does nothing. It simply vanishes after a few seconds, exactly like a jump-scare cameo rather than an enemy the game expects you to engage. It is easy to miss entirely if you rush the mission's real objective, which is part of why the sighting stayed under the radar for a while after launch before players started comparing notes online.
"The Last One": Franklin hunts the truth
The real payoff is a Strangers and Freaks side mission called "The Last One", and it is deliberately hard to stumble into. It only becomes available after 100% game completion, is exclusive to Franklin, and can take an unpredictable amount of in-game time to actually trigger once unlocked - some players have reported waiting the equivalent of an in-game month. When it does appear, Franklin meets an unnamed hunter camped out in Raton Canyon, deep in the Chiliad Mountain State Wilderness, who is convinced a Sasquatch is stalking the area and needs help hunting it down.
Franklin agrees to help, tracks the creature through the wilderness, and eventually corners it. When he opens fire, the "Sasquatch" begs him to stop and shoot it "one more time" - dialogue lifted almost word for word from an equivalent scene in Red Dead Redemption: Undead Nightmare's "Birth of the Conservation Movement" mission. Suspicious, Franklin rips off the creature's head, revealing it was a man in a costume the entire time. The mission is a direct wink at the San Andreas legend: Rockstar's own answer to twenty years of players insisting the myth was real.
If you are chasing 100% completion for other reasons, this is a good moment to also check the GTA 5 100% completion checklist, since "The Last One" only appears once every other requirement is already cleared.
How to actually become Bigfoot: the golden Peyote
Unmasking the hunter is not the end of the story. GTA V hides a second, deeper secret for players who go further: an actual, playable Bigfoot transformation, tied to the game's 27 regular Peyote plants scattered across San Andreas.
Once you have collected every regular Peyote plant and reached 100% completion, "golden" Peyote plants begin spawning - one per day of the week, in a different location each time, but only during a narrow early-morning window (roughly 5:30am to 8:00am in-game) and only under specific weather: fog on PC, snow on console versions historically. One reliable spot is on Mount Chiliad near the summit, close to the lookout platform in Raton Canyon; another appears on a ridge near Grapeseed depending on the day.
Eating a golden Peyote triggers a hallucination sequence that drops you directly into control of Bigfoot himself, in third person, for as long as the effect lasts. It is one of the most obscure transformations in the game, buried behind completion requirements and a weather-dependent spawn window that filters out anyone not deliberately hunting for it - similar in spirit to the patience required for the Mount Chiliad mystery, another GTA V secret that rewards obsessive exploration over quick wiki lookups.
What Bigfoot can actually do
Once transformed, Bigfoot moves and interacts with the world almost exactly like a human character: he can drive any vehicle, pick up and fire dropped weapons, and swim, but with two clear upgrades. He is noticeably stronger and faster than any human protagonist, and his melee hits carry enough force to send NPCs flying and, in some cases, flip nearby cars. Cosmetically he retains his signature all-over fur and hunched posture throughout, whatever else is going on around him.
The secret Beast fight
Finding and eating all seven golden Peyote plants, one for each day of the week, unlocks the game's final layer of the joke: a hidden encounter with "The Beast", a boss-style fight framed as Bigfoot's own nemesis. Beating it unlocks the Beast as a playable/selectable variant in Director Mode, accessed by selecting "Wild Animal" and pressing L3+R3 - a reward aimed squarely at the small slice of players patient enough to have chased every golden Peyote across seven separate in-game days.
Will Bigfoot come back in GTA 6?
Rockstar has not confirmed anything about hidden creatures, cryptid easter eggs, or Peyote-style transformations in GTA 6 - and given the studio's strict policy on pre-release information, any specifics right now would be pure speculation. What is fair to say is that legacy-gag easter eggs like this one are a recurring Rockstar habit stretching from San Andreas through GTA V, and Vice City's swampy Everglades-style terrain in Leonida would be a natural setting for a similar cryptid gag if the studio wants to keep the tradition going. We cover the wider case for that in our roundup of UFOs, Bigfoot and ghosts that could return in GTA 6, and in our deep dive on whether the Mount Chiliad mystery specifically gets a sequel.
Until Rockstar says otherwise, treat any GTA 6 "Bigfoot leak" you see online as unconfirmed fan speculation, not a real detail from the game.
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