Beyond Vice City: Every Other Region Confirmed for GTA 6
GTA 6 is not just Vice City. Here is what Rockstar has confirmed about the Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia and Mount Kalaga.

Vice City gets all the attention, but it is not the whole map. Rockstar has officially confirmed that GTA 6 takes place across the entire state of Leonida, and the trailers plus the official screenshots page have already named five other regions outside the city limits. Here is what is confirmed, what each area looks like, and how it compares to the Los Santos and Blaine County split from GTA 5.
The essentials
- GTA 6 is set in the fictional state of Leonida, based on Florida, not just in Vice City itself.
- Rockstar has officially named six regions: Vice City, the Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia, and Mount Kalaga.
- The map is estimated at roughly 1.5 to 2 times the size of GTA 5's San Andreas, once ocean and swamp are included.
- Trailer 2 showed highways, farmland, swamp airboats, and small coastal towns well outside Vice City.
- This mirrors the GTA 5 structure, where Los Santos was one city inside a much larger state (San Andreas).
Vice City is the hub, not the whole map
Vice City, Rockstar's take on Miami, is the centerpiece of the marketing so far because it is the most recognizable location in the series' history. But every mainline GTA since San Andreas has paired its lead city with a rural or coastal region around it. GTA 5 had Los Santos and Blaine County. GTA 6 pairs Vice City with the rest of Leonida, and Rockstar's own official screenshots page plus both trailers have already put names to that surrounding territory. If you want the full picture of the city itself first, our guide to Vice City and the state of Leonida covers that half of the map in detail.
Leonida Keys: the island chain south of the city
The Leonida Keys are a chain of small islands connected by causeways, modeled on the real Florida Keys. Trailer footage places Jason's house here, and the area looks built around fishing, boating, and beach-town life rather than dense urban streets. Expect bait shops, marinas, and stretches of open water between islands, similar in spirit to the way GTA 5 used the coastline around Los Santos but scaled up into its own distinct region.
Grassrivers: the Everglades stand-in
Grassrivers takes its name and its geography from the real Everglades: sawgrass marsh, mangrove tunnels, and slow-moving water as far as the horizon. Trailer 2 showed airboats cutting through reeds and wildlife including alligators, which strongly suggests this region is built for boat traversal and hunting-style side activities rather than car chases. It is likely to be one of the largest single regions on the map by surface area, even if very little of it is dense, ownable real estate.
Port Gellhorn: a working port town
Port Gellhorn reads as a functioning Gulf coast port: docks, cranes, warehouses, and industrial traffic rather than tourist appeal. Community analysis of the trailers points to a blue-collar town built around shipping and fishing fleets, the kind of place GTA has traditionally used for side missions involving cargo, smuggling, or dockside crime rather than the main storyline. It gives Leonida an industrial counterweight to the neon of Vice City.
Ambrosia: small-town Leonida
Ambrosia looks like classic rural Americana transplanted to Florida: gas stations, a sheriff's office, single-story housing, and the kind of two-lane roads bikers and truckers use to get across the state. If GTA 5's Sandy Shores and Grapeseed set the template for "small town far from the city," Ambrosia appears to be Leonida's version of that same idea, just reskinned for a swampier, more humid setting.
Mount Kalaga: the northern wilderness
Mount Kalaga National Park sits at Leonida's northern edge and is the closest thing GTA 6 has to a Mount Chiliad or Blaine County wilderness. Expect forests, canyon terrain, and rivers built for the kind of outdoor content GTA 5 used for hiking trails, hunting, and off-road racing. It is also the region most likely to hide the series' traditional Easter eggs and secrets, a tradition we cover in our piece on whether GTA 6 will bring back the Mount Chiliad mystery.
How this compares to GTA 5's map
GTA 5 split its state into one big city (Los Santos) and one rural county (Blaine County) with a handful of named towns inside it. GTA 6 effectively multiplies that formula: instead of one rural county, Leonida has at least five named regions outside Vice City, each with its own visual identity and likely its own set of missions and activities. For the full regional breakdown with what is confirmed so far, see our map of all six confirmed regions of Leonida, and for how the total map size stacks up, read is the GTA 6 map bigger than GTA 5 and RDR2.
What we do not know yet
Rockstar has not confirmed whether any of these regions contain a second true city on the scale of Vice City itself. Everything named so far reads as a town, a port, a park, or an island chain rather than a rival metropolis. Until Rockstar says otherwise, treat any claim of a second full-size city as speculation, not fact. We will update this article the moment new footage or an official map changes that picture. In the meantime, our breakdown of Trailer 2 is the best place to see exactly which shots these regions come from.
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