The Contract in GTA Online: Dr. Dre's Heist, Payout and Best Approach
How to unlock The Contract in GTA Online, beat all three Data Leaks and Dr. Dre's two-part finale, and walk away with up to $1,099,800 in a single week.

The Contract is the GTA Online story update where Franklin Clinton comes back as the owner of a celebrity "problem-solving" Agency, and his first big client is Dr. Dre. The job: recover a stolen phone loaded with unreleased music before it leaks. Clear the two-part finale and you can walk away with up to GTA$1,099,800 on your first run of the week.
The essentials
- Update: The Contract, released December 15, 2021
- Unlock requirement: own an Agency property (from GTA$2,010,000)
- Mission chain: 2 setup jobs, 3 Data Leaks (any order), 2-part finale
- Players: solo or up to 4
- Base finale payout: GTA$900,000 for the leader
- First-clear-of-the-week bonus: GTA$1,099,800 for the leader
- Per Data Leak: roughly GTA$100,000 each
What is The Contract in GTA Online?
The Contract is the December 2021 story expansion built around Franklin Clinton's new venture, F. Clinton & Partner, a celebrity solutions agency. Franklin has left the crew life behind and now fixes problems for Los Santos' rich and famous, with Lamar Davis and a returning Chop along for the ride. The agency's first big-name client is Dr. Dre, who needs help tracking down a stolen phone before it leaks never-before-heard music to the world.
Structurally, The Contract plays like the Cayo Perico era of GTA Online: a self-contained story you unlock once, then a repeatable finale you can grind every week for cash. If you already know how the Cayo Perico heist or the Diamond Casino Heist work, the format here will feel familiar: buy the property, run the setups, then farm the finale.
Requirements to start The Contract
Before you can touch a single Data Leak mission, you need an Agency. Prices scale by location, starting around GTA$2,010,000 for the cheapest office (Little Seoul) and climbing toward GTA$2,830,000 for the priciest (Hawick). The Agency also unlocks two optional but genuinely useful add-ons:
- Armory (about GTA$720,000): a weapon locker and a shooting range on site
- Vehicle Workshop (about GTA$800,000): lets you store and modify personal vehicles at the Agency, plus unlocks extra customization for Agency-exclusive cars
Neither upgrade is required to complete The Contract, but the Vehicle Workshop pays for itself quickly if you plan to keep running the finale, since several of the new vehicles from this update can only be modified there. Franklin also needs you to complete one Security Contract job before the Dr. Dre missions unlock, so budget an extra session for that if you are starting completely fresh.
If you have never run a proper heist in GTA Online before this one, it is worth reading up on the basics first. The community still swears by the Fleeca Job as the friendliest entry point, and the gold medal guide for GTA 5's story-mode heists explains a lot of mechanics (stealth vs. loud, crew cuts, replay value) that carry over almost unchanged into GTA Online's later heist updates.
The mission chain: setups, Data Leaks, and the finale
Two setup missions
Once your Agency is up and running, Franklin briefs you on Dr. Dre's problem and sends you on two short setup missions to get the investigation moving. These are quick, low-difficulty jobs designed to introduce the story rather than test your skills, and they can be done solo without issue.
The three Data Leaks
With the setups out of the way, three parallel "Data Leak" strands open up, and you can tackle them in whatever order you like:
- Nightlife Leak - the trail runs through Los Santos' club scene
- High Society Leak - a mission chain built around the city's wealthy elite, culminating in a rooftop party you need to trash and a billionaire's helicopter to bring down
- South Central Leak - digs into the street-level side of the investigation
Each Data Leak strand pays around GTA$100,000 per completion the first time through, and each one drops a fresh clue about who actually has Dr. Dre's phone. None of them are gated behind the others, so a group of friends can even split up and knock out different strands in the same session.
The finale: "Don't F**k With Dre"
Once all three Data Leaks are wrapped, the two-part finale unlocks. This is where the story pays off: you track down the phone, deal with whoever is holding it, and get it back to Dre before the music leaks. It plays solo or with up to three other players, and unlike a lot of older GTA Online content, it stays fully replayable afterward, so you are not locked out once the credits roll.
The Contract payout: how much can you actually earn
Money is the reason most players come back to this update after finishing the story once. The finale currently pays the mission leader GTA$900,000 on a standard clear. The real number to plan around is the weekly first-clear bonus: the first time your crew's leader finishes the finale each week, that payout jumps to GTA$1,099,800.
| Job | Approximate leader payout |
|---|---|
| Each Data Leak (first completion) | ~GTA$100,000 |
| Finale, standard clear | GTA$900,000 |
| Finale, first clear of the week | GTA$1,099,800 |
Crew members who are not the leader still get a solid cut, just smaller than the leader's share, which is standard across every GTA Online heist and VIP contract. If you are weighing this against other repeatable jobs, the Diamond Casino Heist and the Kortz Center job are worth comparing on payout-per-hour before you settle on a weekly routine.
Best approach and strategy
The single most important habit for The Contract is timing, not tactics. Because the bonus only applies to your first finale clear each week, and the week resets on Thursday alongside the rest of GTA Online's weekly challenges, the efficient play is to run the finale exactly once per week for the bonus, then treat any additional runs as a lower-priority grind if you still want the cash.
A few practical tips:
- Do the Data Leaks in a group. Since the three strands are independent, four players can split into pairs or go solo on separate strands and finish the investigation phase far faster than doing it solo.
- Gear up at the Armory first if you are new to heists. The finale's combat sections are less forgiving than the setup missions, and a fully stocked loadout from the Agency saves you trips to a gun store mid-mission.
- Solo is viable but slower. Every mission in The Contract can be run alone, but the Data Leaks in particular take noticeably longer without a second player to split objectives.
- Stack it with your other weekly heists. Since the bonus is a once-a-week event, treat The Contract's finale like you would the weekly bonuses on other heists, run it early in your session so you do not forget before the Thursday reset.
Rewards beyond cash
Money is not the only reason to run The Contract. The update shipped with a wave of new weapons and vehicles tied to the Agency, plus an entirely new radio station stocked with previously unreleased Dr. Dre tracks, alongside fresh additions to several of the game's existing stations. The Agency property itself is also a long-term investment: it doubles as a base for other business content, and the Vehicle Workshop upgrade keeps paying off long after you have finished Dr. Dre's story.
For players who unlocked their first heists years before this update landed, it is a useful reminder of how far GTA Online's heist design has come. If you want that longer view, the history of GTA Online's very first heists and why they took 17 months to arrive puts The Contract's smooth, single-session unlock process into perspective.
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