GTA Online Bunker and Gunrunning Guide: Best Location, Setup and Profit
Buy the right Bunker, upgrade Staff and Equipment first, and run the best sell missions - here's how to turn GTA Online's Gunrunning business into steady profit.

The Bunker is the property behind the Gunrunning update, and it is still one of the most reliable ways to make money in GTA Online. Buy the right bunker, staff it, research the right upgrades, and it will quietly print cash while you do other content.
Essentials:
- A Bunker costs between $1,165,000 and $2,375,000 depending on location.
- Chumash ($1,650,000) is the best all-round pick: close to Los Santos, cheap enough to afford early.
- A full supply bar costs $75,000 and turns into stock worth $700,000 to $1,050,000 once Equipment is upgraded.
- Research unlocks weapon and vehicle upgrades; Staff and Equipment upgrades are the two that matter for profit.
- A well-run Bunker nets roughly $70,000-$75,000 an hour once it is fully upgraded and staffed.
What is the Gunrunning update?
Gunrunning added the Bunker, a private underground facility where you manufacture and sell weapons. It also added the Mobile Operations Center (MOC), the Weaponized Vehicle workshop, and a wave of military hardware at Warstock Cache & Carry. The core loop is simple: buy supplies (or steal them via missions), staff converts supplies into stock, and you sell that stock through delivery missions for a profit.
Unlike the Doomsday Heist, which is a set-piece story with fixed payouts, the Bunker is a passive business - closer in spirit to the Chop Shop, except its output (weapons) sells for more per unit than stolen cars.
Which Bunker should you buy?
Every Bunker produces the same stock at the same rate. The only differences are price and location, so pick based on how close it sits to Los Santos, since that is where most sell missions end up.
| Location | Price | Notes |
|---|---|---|
| Paleto Forest | $1,165,000 | Cheapest, far north |
| Grapeseed | $1,175,000 | Second-cheapest, still far from the city |
| Raton Canyon | $1,450,000 | North of Los Santos |
| Lago Zancudo | $1,550,000 | Near Fort Zancudo |
| Chumash | $1,650,000 | Closest to Los Santos, best value |
| Grand Senora Oilfields | $2,035,000 | Mid-map |
| Smoke Tree Road | $2,205,000 | East side, further from the city |
| Farmhouse | $2,375,000 | Most expensive, but a favorite for its layout |
If money is tight, buy the cheapest one you can afford - the business logic is identical everywhere. If you can afford it, Chumash keeps your sell-mission drives short, and Farmhouse is popular purely because its interior lets a solo player see and defend every entrance during a raid.
Setting up your Bunker: Staff and Equipment first
Once you own a Bunker, two upgrades matter far more than anything else:
- Staff ($1,155,000): raises the base rate at which supplies convert into stock.
- Equipment ($1,650,000): raises the value of the stock you produce, from $700,000 to $1,050,000 for a full 100-unit batch sold to Los Santos.
Buy both as soon as you can afford them. Everything else - the shooting range, the extra decor - is cosmetic and can wait.
How research works
The Bunker's computer lets you research 45 different projects, split across weapon upgrades (new attachments, Mark II weapon variants) and Weaponized Vehicle upgrades and trade prices at Warstock Cache & Carry. Research runs on its own timer, roughly one unit every five minutes at base speed, faster with upgrades.
You can assign staff to research, manufacturing, or split between the two - but splitting only slows both down. If your goal is profit, keep everyone on manufacturing and research passively in the background, or pay $225,000 per project to rush a specific unlock you actually want, like Mark II weapon research.
Supplies: buy them or steal them
Stock only gets made while you have supplies in the bar. You can:
- Buy 20 units for $15,000, or fill the whole bar for $75,000.
- Send yourself (or a friend) on a supply mission to get 20 units for free, with the option to bring more players for larger hauls.
Buying supplies is faster and, once your margins are good, worth the cost - $75,000 in supplies becomes up to $1,050,000 in stock. Free supply runs are better early on when cash is tight, or if you enjoy the missions themselves.
Selling: the best Bunker sell missions
A full bar produces 100 units of stock, sold in a single mission once you are staffed and equipped. Not all sell missions are equal - some are far faster to solo than others:
- Phantom Wedge: tow a trailer full of product to a single drop-off. Simple, and the Phantom Wedge shrugs off police cars that get in the way.
- Insurgent Pick-Up Custom: multiple sale vehicles, but each only needs one delivery, which makes it manageable solo if you take it slow.
- Air-based sell missions are usually the fastest if you are comfortable flying under pressure, since ground traffic and cops are not a factor.
Selling outside Blaine County (to Los Santos) usually pays more per unit than local sales, so hold out for the bigger contract when the game offers a choice.
How much can you actually make?
With Staff and Equipment fully upgraded, one full 100-unit sale nets up to $1,050,000, and $75,000 of that is the supply cost - a profit of roughly $975,000 per full cycle before mission rewards. Given the time it takes to refill supplies and run the sell mission, a dedicated player nets somewhere around $70,000-$75,000 an hour, which is comparable to a well-run Cayo Perico Heist loop and better than most solo grinds outside of the top-tier heists.
Should you buy the MOC too?
The Mobile Operations Center is not required to run a Bunker, but it unlocks weapon and vehicle customization on the move, and some Gunrunning missions specifically call for it. If your budget only stretches to the Bunker itself, skip the MOC at first - the core sell-mission loop works without it. Add it later once your Bunker profits have paid for itself.
Gunrunning and the rest of GTA Online's business ecosystem
The Bunker slots into the same "buy a business, staff it, sell the stock" pattern Rockstar reused for the Cluckin' Bell Farm Raid businesses and the Chop Shop. If you already run one of those, a Bunker is a natural addition since none of them compete for your MC/CEO time slot directly - you can queue sell missions across businesses on the same play session.
For players curious about the game's military hardware more broadly, the Fort Zancudo military base is worth reading alongside this guide - it is the other major source of high-end vehicles the Gunrunning update leans on.
Frequently asked questions
Is Gunrunning still profitable in 2026? Yes. Rockstar has not nerfed Bunker payouts, and with Staff and Equipment upgraded it remains one of the better hourly rates for a business a single player can run without a crew.
Do I need the Bunker before the MOC, or the other way around? Buy the Bunker first. It is the only property that actually produces stock; the MOC is a customization and mission-access add-on, not an income source.
Can I run a Bunker solo? Yes. Every sell mission has a solo-friendly version, though some (like the Insurgent Pick-Up) take longer alone than with a second player covering deliveries.
What should I research first? Prioritize whatever Weaponized Vehicle upgrade or Mark II weapon you actually want to use, then let the rest of the research tree fill in passively in the background while you focus on manufacturing.
Bottom line
Buy Chumash if you can afford it, upgrade Staff and Equipment before anything else, keep your staff on manufacturing, and run the Phantom Wedge or Insurgent Pick-Up sell missions when you have the choice. Do that consistently and the Bunker becomes one of the steadiest income sources in GTA Online, no heist crew required.
Comments (0)
No comments yet. Be the first!


