GTA 6 Shooting Range: What the Extended Look Shows of Lucia's Timed Course
Lucia clears a 12-target course against the clock in the Extended Look. Here is what the footage confirms about the GTA 6 shooting range, what GTA 5 suggests, and what is still unknown before launch.

Twelve targets, a running clock and Lucia sprinting between firing points: that is all Rockstar gave us of the GTA 6 shooting range, and it fits in a few seconds of the Extended Look. It is enough to say the activity exists. It is not enough to say how it scores, what it rewards or where it sits on the map. Here is what the footage actually shows, what GTA 5 suggests, and what stays open until the game unlocks on November 19.
The essentials
- Confirmed by footage: an outdoor shooting range with a timed course, played as Lucia, shown around the 18:31 mark of An Extended Look (aired August 27, 2026).
- On-screen HUD: a counter reading "TARGETS REMAINING 8/12" and a timer.
- Weapons: reports differ. Some breakdowns describe Lucia switching between a rifle and a pistol, another caption describes a shotgun.
- Reported, not confirmed: a time bonus for each target hit.
- Unknown: the range's name and location, medals, rewards, any link to a shooting stat, and whether it carries over to online play.
What the Extended Look shows, frame by frame
The range appears inside the long side-activity montage of the Extended Look, the 27-minute gameplay presentation Rockstar premiered on Netflix on August 27 before posting it to its YouTube channel the same evening. If you missed the broadcast, our full Extended Look recap lists every reveal in order.
The shot itself is short. Breakdowns place it between a beach scene and a night drive, around 18:31. Lucia moves through an outdoor course rather than a booth: no shooting lane, no ear defenders behind glass, but an open area with targets placed at different points that she has to reach and clear on the move.
Two HUD elements are legible:
- "TARGETS REMAINING 8/12", so the run we see is a 12-target course, with four already down when the camera picks it up.
- A timer, which GTA Boss places in the bottom-right corner of the screen.
That combination matters. A countdown of targets plus a clock means the activity is scored on speed, not just accuracy. In GTA 5 the classic range challenges mostly asked you to hit as many targets as possible within a fixed time from a static lane. A course you physically run through is a different exercise: movement, weapon handling and target acquisition all count.
Which weapon is Lucia using?
This is where reports disagree, and it is worth saying so plainly. Several breakdowns, including Cryptogames, describe Lucia moving between a high-powered rifle and her pistol "without breaking stride", and present it as a hint that you can swap between two firearms without opening a weapon wheel. GTA Boss, on the other hand, captions the same moment with Lucia "carrying a shotgun".
Both readings come from people pausing a compressed stream, and none of them comes from Rockstar. The safe takeaway is that the course seems to involve more than one firearm. That would fit with what else the Extended Look showed about combat: a smaller, more realistic loadout, explained in our guide to the new limited weapon wheel, and guns that look heavier and slower to switch than in GTA 5.
The time bonus: reported, not shown
Beebom's activity list states that "hitting a target offers a time bonus". If true, each hit would add seconds back to the clock, turning the course into a race where accuracy buys you time and misses cost you the run.
We could not find this rule spelled out on screen in the footage, and Rockstar has not described it. Treat it as a reasonable reading of a timer and a target counter, not as a confirmed mechanic. The same goes for any idea of score multipliers, penalties for hitting civilian targets or "no reload" bonuses you may see repeated on social media: nothing in the official material supports them yet.
What GTA 5 tells us to expect
The best guide to a Rockstar side activity is usually the previous Rockstar game, as long as you remember it is a guide and not a promise.
In GTA 5, the shooting ranges sat inside two Ammu-Nation stores, in Pillbox Hill downtown and in Cypress Flats. Each one offered a set of challenges grouped by weapon family (handguns, submachine guns, shotguns, rifles, light machine guns and heavy weapons), and each challenge awarded a bronze, silver or gold medal depending on your score. Practicing there also raised your character's Shooting stat, which improved accuracy and recoil control in the open world. GTA Online kept the same ranges and medals. Longtime players also remember the range for a famous quirk, covered in our piece on the free Railgun shooting range trick in GTA 5.
Here is how that compares with what we have seen of GTA 6:
| GTA 5 (2013) | GTA 6 (Extended Look) | |
|---|---|---|
| Setting | Indoor lanes in Ammu-Nation | Outdoor course |
| Player movement | Static, in a booth | Lucia runs between targets |
| Visible objective | Score within a time limit | 12 targets against a timer |
| Weapon families | One per challenge | Possibly several in one run (unconfirmed) |
| Medals | Bronze, silver, gold | Not shown |
| Stat progression | Raises Shooting | Not shown |
The direction is clear even if the details are not: GTA 6 seems to turn target practice from a stationary score attack into a short tactical course, closer to a practical shooting competition than to a gun-shop booth.
Will the shooting range improve your aim?
Nobody outside Rockstar knows yet. GTA 5 tied the range to a Shooting stat, and Red Dead Redemption 2 dropped visible skill bars for most things but kept progression elsewhere, through the Dead Eye core and its levels. GTA 6 has its own slow-motion aiming ability, which we cover in our explainer on the Focus ability for Jason and Lucia, and the Extended Look shows a gym where Jason and Lucia work out, which strongly hints that physical progression is back in some form.
None of the official material shows a "Shooting" stat or a skill bar going up after a range run. It would be a natural fit, and GTA 5 set the precedent, but for now it is speculation. The same goes for rewards: GTA 5 gave you medals, while GTA 6 has not shown what a good time earns you.
Why the range matters more in GTA 6
The other reason to care about this activity is that GTA 6 combat appears to be harder to brute force. The reported changes to aiming, explained in our guide to auto-aim, aim assist and the other combat changes, point to heavier recoil and less hand-holding than GTA 5. If that holds, a timed course where you practice moving, switching weapons and picking targets quickly is not just a minigame: it is the cheapest place to learn the new gunplay before a mission punishes you for it.
A few practical habits from GTA 5 and from timed shooting courses in general are likely to carry over, whatever the final rules turn out to be:
- Plan the route before the clock starts. A 12-target course rewards knowing the order you will clear them in.
- Reload on the move, not at a target. Every pause in the open eats time.
- Swap weapons by distance. Pistol for close targets, rifle for far ones, if the course really mixes them.
- Do not chase a perfect run first. In GTA 5 the gold medal usually came from a clean route, not from flawless accuracy.
These are general tips, not GTA 6 rules. We will update this guide with the real scoring, the location and the rewards once the game is out.
What is still to be confirmed
To keep the line between footage and guesswork clear, here is the list of open questions after the Extended Look:
- Where the range is. No location name or map marker is shown. It could be a standalone range, part of an Ammu-Nation-style store or a mission-specific setting.
- Whether both protagonists can use it. We only see Lucia. Given that Jason and Lucia share most side activities in the footage, it would be surprising if Jason were locked out, but it is not shown.
- How many courses exist. One 12-target run is all we see.
- Scoring and medals. Timer and target count only. No medal, star rating or leaderboard is on screen.
- Rewards and stats. Nothing shown.
- Online. Rockstar has said nothing about GTA 6 online features tied to the range.
Bottom line
The GTA 6 shooting range is real, it is outdoors, and it is timed: Lucia clears a 12-target course against the clock in the Extended Look. Everything beyond that, from a time bonus per hit to a Shooting stat, is either reported by a single outlet or borrowed from GTA 5. Six days before launch, that is the honest picture. When the range shows up on the map on November 19, we will replace the guesses with the actual rules.
Comments (0)
No comments yet. Be the first!


